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Month January 2010

RUX Agile

RUX Agile Jan 10
View more documents from Regular Joe Consulting.

The Value of User Experience

The Value of User Experience (from Web 2.0 Expo Berlin 2008)
View more documents from Niko Nyman.

Browse vs. Search in Application Navigation

“Last week I attended a UIE Virtual Seminar called Leveraging Search & Discovery Patterns for Great Online Experiences, with Peter Morville & Mark Burrell. During his talk, Peter mentioned that navigation on web sites has swung back and forth over time between Browse based navigation and Search based navigation. So, for example, ye olden days, if [...]

Synaptic Web: Realtime is Just the Beginning

“The Synaptic Web is not new. It is not a recent trend. It is something that started before the advent of HTTP and HTML gave birth to the actual Web and will continue long after the boom of ‘real-time’ fades away. It is a simple observation that the most interesting aspect of the Internet generally [...]

Designing for Sociality in Enterprise Search

Collective social search, friend-filtered social search, collaborative social search in a presentation by Will Evans and Brynn Evans:
Designing for Sociality in Enterprise Search

View more documents from Brynn Evans.

UX Deliverables in Practice

UX Deliverables in Practice
View more presentations from Peter Boersma.

Pervasive Information Architecture

Pervasive Information Architecture is a book being written by Andrea Resmini and Luca Rosati for Morgan Kaufmann-Elsevier which promotes a holistic approach to information architecture and user experience. Find out more »

Wireframes for the Wicked

Wireframes for the Wicked
View more documents from Nick Finck.

Peachpit Press

Books from Peachpit Press that we’ve received today:
1. Project Guide to UX Design by Russ Unger, Carolyn Chandler
2. Rocket Surgery Made Easy by Steve Krug
3. Information Architecture: Blueprints for the Web by Christina Wodtke, Austin Govella
4. Designing for the Social Web by Joshua Porter
5. Content Strategy by Kristina Halvorson
Thank you, Peachpit Press and Russ Unger!
IROAI

Designing and Selecting Components for UIs

“The purpose of this article is to help designers avoid mistakes and to help them choose (or design) components based on sound, fundamental principles of usability.
Before I get into that, let me explain what I mean by a component. A component is the most granular piece of an interface. For instance, a component might be [...]