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The Journal of Information Architecture is an international peer-reviewed scholarly journal whose aim is to facilitate the systematic development of the scientific body of knowledge in the field of information architecture.
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February 2012 M T W T F S S « Jun 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
Where business analysis and user experience intersect
Jul 15, ’10
3:53 PM
The BA must understand the core business needs and express them in clear, concise language (most commonly as formal business requirements). The UX professional must understand the business problem, as well as how customers see it, and then they can begin the real work of making complex products usable and aesthetically [...]
Storyboards, Scenarios, Design Personas
Jul 15, ’10
3:49 PM
Storyboards use little detail to communicate an idea. Developing a persona moving through a scenario helps the design team bridge the contexts of development and use. Patterns of behavior in the context of social settings gain a stake alongside functional requirements and demographic abstraction. And on a simpler level the storyboard [...]
Curs de Arhitectura Informatiei
Jul 15, ’10
12:33 PM
Dan Klyn preda arhitectura informatiei la University of Michigan School of Information. Clientii sai includ: Incorrect Music, Lumber Liquidators, Time-Life, ShopAtHomeTV, American Girl, TJ Maxx, Artistry Cosmetics, Rose Brand, British Virgin Islands Tourism Board, Costa Del Mar, Tobacco-Free Florida, SIGGRAPH, Ross School of Business, NOOMA and world-famous folk music venue [...]
Complete Beginner’s Guide to Design Research
Jun 7, ’10
8:10 PM
“Research actually begins the moment we learn about a project, whether we acknowledge it or not. As user experience designers we aren’t content simply designing to specification. Instead, we ask questions; we take notes; we learn everything we can about our client and their audience—and that’s before we even begin! In this article, we explore [...]
The Ten Commandments of User Experience
Mar 19, ’10
3:27 PM
The Ten Commandments Of User Experience
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