Category design

Design and Government

Design Den Haag 2010-2018 researches the relation between Design and Government in Europe within an international context, from cultural, economic and social viewpoints. Starting summer 2010, Design Den Haag will organize a total of five public events biennially in the field of design, architecture and visual communication, with exhibitions, publications, [...]

Rich Internet Application Screen Design

“Designing a rich Internet application (RIA) can test even an experienced design team. The hardest challenge is to blend Web and desktop paradigms to create a responsive and intuitive experience. Some paradigms that exist in the desktop environment are ill-suited for the Web, while many of the Web paradigms people are familiar with (paging, explicit [...]

Service Design: an Interaction Design Perspective

Service Design: an Interaction Design Perspective
View more presentations from Jamin Hegeman.
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Using a Pre-Launch Checklist for your Website

Accounting for every aspect of a new website isn’t easy, especially at the last minute.
The problems aren’t the details themselves, but rather the process of making sure that seemingly minor details don’t add up to sloppy work.
The best solution is to write it all down.
The worst solution is [...]

Search Patterns

Search Patterns: Design for Discovery
View more presentations from Peter Morville.

Bringing User Centered Design to the Agile Environment

“Envisioned by a group of developers, Agile is an iterative development approach that takes small steps toward defining a product or service. At the end of each step, we have something built that we could release to the market if we choose to and therefore it can assure some speed to market where waterfall methods [...]

RUX Agile

RUX Agile Jan 10
View more documents from Regular Joe Consulting.

Wireframes for the Wicked

Wireframes for the Wicked
View more documents from Nick Finck.

Designing and Selecting Components for UIs

“The purpose of this article is to help designers avoid mistakes and to help them choose (or design) components based on sound, fundamental principles of usability.
Before I get into that, let me explain what I mean by a component. A component is the most granular piece of an interface. For instance, a component might be [...]

The State Of User Experience

Jesse James Garrett | UX Week 2009 | Adaptive Path from Adaptive Path on Vimeo.