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	<title>IROAI &#187; history</title>
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		<title>Let’s get something straight about IA</title>
		<link>http://www.iroai.org/2010/11/10/let%e2%80%99s-get-something-straight-about-ia/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=let%25e2%2580%2599s-get-something-straight-about-ia</link>
		<comments>http://www.iroai.org/2010/11/10/let%e2%80%99s-get-something-straight-about-ia/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 20:04:01 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[IA]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[theory]]></category>
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		<guid isPermaLink="false">http://www.iroai.org/?p=682</guid>
		<description><![CDATA[&#8220;Why does this need to be explained? Why isn’t this more clear? Several reasons: 
1. IA as described above is still pretty new, highly interstitial,  and very complex; its materials are invisible, and its effects are,  almost by definition, back-stage where nobody notices them (until they  suck). We’re still learning how to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>&#8220;Why does this need to be explained? Why isn’t this more clear? Several reasons: </strong></p>
<p>1. IA as described above is still pretty new, highly interstitial,  and very complex; its materials are invisible, and its effects are,  almost by definition, back-stage where nobody notices them (until they  suck). We’re still learning how to talk about it. (We need more patience  with this — if artists, judges, philosophers and even traditional  architects can still disagree among one another about the nature of  their fields, there’s no shame in IA following suit.)</p>
<p>2. Information architecture is a phrase claimed by several different  camps of people, from Wurmanites (who see it as a sort of hybrid  information-design-meets-philosophy-of-life) to the  polar-bear-book-is-all-I-need folks, to the information-technology  systems architects and others … all of whom would do better to start  understanding themselves as points on a spectrum rather than mutually  exclusive identities.</p>
<p>3. There are too many legacy definitions of IA hanging around that  need to be updated past the “web 1.0″ mentality of circa 2000. The  official explanations need to catch up with the frontiers the practice  has been working in for years now. (I had an opportunity to fix this  with IA Institute and dropped the ball; glad to help the new board &amp;  others in any way I can, though.)</p>
<p>4. Leaders in the community have the responsibility to push the  practice’s understanding of itself forward: in any field, the majority  of members will follow such a lead, but will otherwise remain in stasis.  We need to be better boosters of IA, and calling it what it is rather  than skirting the charge of “defining the damn thing.”</p>
<p>5. Some leaders (and/or loud voices) in the broader design community  have, for whatever reason, decided to reject information architecture  or, worse, continue stoking some kind of grudge against IA and people  who identify as information architects. They need to get over their  drama, occasionally give people the benefit of the freakin’ doubt, and  move on.&#8221; (Andrew Hinton)</p>
<p><a href="http://www.inkblurt.com/2010/11/10/lets-get-something-straight-about-ia/" target="_blank">Full Article &gt;&gt;</a></p>
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		<title>Researcher-practitioner interaction update (UXRPI)</title>
		<link>http://www.iroai.org/2010/10/06/researcher-practitioner-interaction-update-uxrpi/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=researcher-practitioner-interaction-update-uxrpi</link>
		<comments>http://www.iroai.org/2010/10/06/researcher-practitioner-interaction-update-uxrpi/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 03:00:31 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[IxD]]></category>
		<category><![CDATA[UCD]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[UXD]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=664</guid>
		<description><![CDATA[&#8220;I spent some time lately catching up with the status of various things related to my recent researcher-practitioner interaction efforts, my latest &#8220;UX community give back&#8221; focus. Something I try to make small advancements in during my &#8220;spare&#8221; time, with the hope of helping foster some longer-term benefits. Some of this is a repeat of [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;I spent some time lately catching up with the status of various things related to my recent researcher-practitioner interaction efforts, my latest &#8220;UX community give back&#8221; focus. Something I try to make small advancements in during my &#8220;spare&#8221; time, with the hope of helping foster some longer-term benefits. Some of this is a repeat of postings/comments on <a href="http://instone.org/research-practice">gaps</a> and <a href="http://instone.org/iue2010">IUE</a> but it helps me (at least) to compile it all together in a new way.&#8221; (Keith Instone)</p>
<p><a href="http://instone.org/uxrpi-update" target="_blank">Full article &gt;&gt;</a></p>
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		<title>Designing Value Beyond the Inflection Point</title>
		<link>http://www.iroai.org/2010/02/22/designing-value-beyond-the-inflection-point/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=designing-value-beyond-the-inflection-point</link>
		<comments>http://www.iroai.org/2010/02/22/designing-value-beyond-the-inflection-point/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 16:20:21 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=553</guid>
		<description><![CDATA[&#8220;Change is happening faster than ever before. With each and every day  more people have the power to change the world. You don’t need have to  have a MBA degree to see that a lot of industries are currently  approaching or at their inflection point. In fact it’s fair to say that [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Change is happening faster than ever before. With each and every day  more people have the power to change the world. You don’t need have to  have a MBA degree to see that a lot of industries are currently  approaching or at their inflection point. In fact it’s fair to say that  so many industries are hitting their inflection point, that whole  economies are approaching their inflection point. <em>We’ve actually  become so good at management that this has caused our whole economy to  come close to an inflection point</em>! (Which is not strange when you  consider that our whole educational system is aimed at doing actually  that.)</p>
<p>In an economy dominated by industries that are hitting their  inflection point, you need people that challenge the old and explore the  new. It’s about creating new value instead of maximizing the existing.  Innovation in this era is driven by insights, not efficiency. You need  people who can provide these insights and translate them into viable  offerings.&#8221; <strong>Marc Fonteijn</strong> (via BogieZero) <a href="http://www.31v.nl/2010/02/designing-value-beyond-the-inflection-point/" target="_blank">full article</a></p>
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		<title>Better User Experience With Storytelling – Part One</title>
		<link>http://www.iroai.org/2010/02/01/better-user-experience-with-storytelling-%e2%80%93-part-one/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=better-user-experience-with-storytelling-%25e2%2580%2593-part-one</link>
		<comments>http://www.iroai.org/2010/02/01/better-user-experience-with-storytelling-%e2%80%93-part-one/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 16:15:11 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[IA]]></category>
		<category><![CDATA[IxD]]></category>
		<category><![CDATA[UCD]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=469</guid>
		<description><![CDATA[&#8220;Stories have defined our world. They have been with us since the dawn of communication, from cave walls to the tall tales recounted around fires. They have continued to evolve with their purpose remaining the same; To entertain, to share common experiences, to teach, and to pass on traditions.
Today we communicate a bit differently. Our [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Stories have defined our world. They have been with us since the dawn of communication, from cave walls to the tall tales recounted around fires. They have continued to evolve with their purpose remaining the same; To entertain, to share common experiences, to teach, and to pass on traditions.</p>
<p>Today we communicate a bit differently. Our information is fragmented across various mass-media channels and delivered through ever-changing technology. It has become watered down, cloned, and is churned out quickly in 140-character blurbs. We’ve lost that personal touch where we find an emotional connection that makes us care.</p>
<p>Using storytelling, however, we can pull these fragments together into a common thread. We can connect as real people, not just computers. In this article we’ll explore how user experience professionals and designers are <strong>using storytelling to create compelling experiences</strong> that build human connections.&#8221; <a href="http://www.smashingmagazine.com/2010/01/29/better-user-experience-using-storytelling-part-one/" target="_blank">full article</a></p>
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