Category UCD

Complete Beginner’s Guide to Design Research

“Research actually begins the moment we learn about a project, whether we acknowledge it or not. As user experience designers we aren’t content simply designing to specification. Instead, we ask questions; we take notes; we learn everything we can about our client and their audience—and that’s before we even begin! In this article, we explore [...]

The Ten Commandments of User Experience

The Ten Commandments Of User Experience
View more presentations from Nick Finck.

Laban Movement Analysis for User Experience Design

Laban Movement Analysis provides a language for notating and documenting physical movement—mostly for dance choreography, but in acting as well. Its purpose is to document specific movements in dance. There are three aspects of Laban Movement Analysis that my experience and research tell me have some interesting implications for UX design:

Effort Actions—which categorize [...]

Rich Internet Application Screen Design

“Designing a rich Internet application (RIA) can test even an experienced design team. The hardest challenge is to blend Web and desktop paradigms to create a responsive and intuitive experience. Some paradigms that exist in the desktop environment are ill-suited for the Web, while many of the Web paradigms people are familiar with (paging, explicit [...]

Better User Experience With Storytelling – Part One

“Stories have defined our world. They have been with us since the dawn of communication, from cave walls to the tall tales recounted around fires. They have continued to evolve with their purpose remaining the same; To entertain, to share common experiences, to teach, and to pass on traditions.
Today we communicate a bit differently. Our [...]

Bringing User Centered Design to the Agile Environment

“Envisioned by a group of developers, Agile is an iterative development approach that takes small steps toward defining a product or service. At the end of each step, we have something built that we could release to the market if we choose to and therefore it can assure some speed to market where waterfall methods [...]

RUX Agile

RUX Agile Jan 10
View more documents from Regular Joe Consulting.

UX Deliverables in Practice

UX Deliverables in Practice
View more presentations from Peter Boersma.

Wireframes for the Wicked

Wireframes for the Wicked
View more documents from Nick Finck.

Where Wireframes Are Concerned

“While there remain certain specific contexts where it is advisable to craft and present wireframe layouts for client evaluation and approval, this practice is often a really bad move and one made at the wrong moment in the design process, and for the wrong reasons. Wireframes can be useful, valuable artifacts for informing the designer’s [...]