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	<title>IROAI &#187; article</title>
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	<link>http://www.iroai.org</link>
	<description>Institutul Roman de Arhitectura Informatiei  - The Romanian Institute of Information Architecture</description>
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		<title>Maturing a Practice by J. Hobbs, T. Fenn, &amp; A. Resmini</title>
		<link>http://www.iroai.org/2010/07/05/maturing-a-practice-by-j-hobbs-t-fenn-a-resmini/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=maturing-a-practice-by-j-hobbs-t-fenn-a-resmini</link>
		<comments>http://www.iroai.org/2010/07/05/maturing-a-practice-by-j-hobbs-t-fenn-a-resmini/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 20:49:13 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[IA]]></category>
		<category><![CDATA[IxD]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[UXD]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[papers]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[article]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=594</guid>
		<description><![CDATA[Acesta s-ar putea sa fie cel mai important articol pe care l-ati citit din 2004 pina in prezent pe tema disciplinei UXD. Din Jurnalul de Arhitectura Informatiei:
The authors of this paper position pratice-led research (PLR) as an effective agent in the transformation of the seemingly inherent and natural acts found in casual practice into the [...]]]></description>
			<content:encoded><![CDATA[<p>Acesta s-ar putea sa fie cel mai important articol pe care l-ati citit din 2004 pina in prezent pe tema disciplinei UXD. Din Jurnalul de Arhitectura Informatiei:</p>
<p>The authors of this paper position pratice-led research (PLR) as an effective agent in the transformation of the seemingly inherent and natural acts found in casual practice into the formal arrangement of accepted truths and regulated practices of a discipline for user experience design (UXD) and information architecture (IA) communities of practice. The paper does not intend to exhaustively define discourse analysis, discipline practice or pratice-led research per se, but rather to introduce practitioners and the fields of UX and IA at large to the basic concepts of PLR so as to begin establishing discussion and awareness.</p>
<p><a href="http://journalofia.org/volume2/issue1/04-hobbs/" target="_blank">Read the full article online</a> »</p>
<p><a href="http://journalofia.org/volume2/issue1/04-hobbs/jofia-0201-04-hobbs.pdf" target="_blank">Download Maturing a Practice in PDF format</a> »</p>
]]></content:encoded>
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		<title>Live at Interaction10</title>
		<link>http://www.iroai.org/2010/02/08/live-at-interaction10/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=live-at-interaction10</link>
		<comments>http://www.iroai.org/2010/02/08/live-at-interaction10/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:41:51 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[IxD]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[article]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=495</guid>
		<description><![CDATA[Day 1 &#124; Day 2 &#124; Day 3
(from Johnny Holland)
]]></description>
			<content:encoded><![CDATA[<p><a href="http://johnnyholland.org/2010/02/06/live-at-interaction10-day-1/" target="_blank">Day 1</a> | <a href="http://johnnyholland.org/2010/02/07/live-at-interaction10-day-2/" target="_blank">Day 2</a> | <a href="http://johnnyholland.org/2010/02/09/live-at-interaction%E2%80%9910-day-3/" target="_blank">Day 3</a></p>
<p>(from Johnny Holland)</p>
]]></content:encoded>
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		<item>
		<title>Bringing User Centered Design to the Agile Environment</title>
		<link>http://www.iroai.org/2010/02/01/bringing-user-centered-design-to-the-agile-environment/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=bringing-user-centered-design-to-the-agile-environment</link>
		<comments>http://www.iroai.org/2010/02/01/bringing-user-centered-design-to-the-agile-environment/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 16:02:18 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[UCD]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[scrum]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=467</guid>
		<description><![CDATA[&#8220;Envisioned by a group of developers, Agile is an iterative development approach that takes small steps toward defining a product or service. At the end of each step, we have something built that we could release to the market if we choose to and therefore it can assure some speed to market where waterfall methods [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Envisioned by a group of developers, Agile is an iterative development approach that takes small steps toward defining a product or service. At the end of each step, we have something built that we could release to the market if we choose to and therefore it can assure some speed to market where waterfall methods usually fail. Agile prefers to work out how to build something as we go, rather than do a waterfall style deep dive into specification and then finding out we can’t build parts of the spec for some reason e.g. a misjudgment of feasibility, misjudgment of time to build, or changing requirements.&#8221; <a href="http://www.boxesandarrows.com/view/bringing-user" target="_blank">full article</a></p>
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		<title>Designing and Selecting Components for UIs</title>
		<link>http://www.iroai.org/2010/01/10/designing-and-selecting-components-for-uis/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=designing-and-selecting-components-for-uis</link>
		<comments>http://www.iroai.org/2010/01/10/designing-and-selecting-components-for-uis/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 19:24:15 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[UI]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[article]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=430</guid>
		<description><![CDATA[&#8220;The purpose of this article is to help designers avoid mistakes and to help them choose (or design) components based on sound, fundamental principles of usability.
Before I get into that, let me explain what I mean by a component. A component is the most granular piece of an interface. For instance, a component might be [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;The purpose of this article is to help designers avoid mistakes and to help them choose (or design) components based on sound, fundamental principles of <a href="http://uxmag.com/archive/usability" target="_blank">usability</a>.</p>
<p>Before I get into that, let me explain what I mean by a component. A component is the most granular piece of an interface. For instance, a component might be something for a user to make a selection from a list, choose ranges, or to enter, edit, and view data. This would include drop-down lists, text entry boxes, sliders, editable text, and others. Sometimes components are called <em>controls</em>.</p>
<p>Selecting and using good components is a very important part of the design process. It would be easy to write a spec that says &#8220;drop-down list goes here,&#8221; &#8220;editable data field goes here,&#8221; but we need to do more than that. All drop-down lists are not created equal. Some are inherently usable, and others are terrible. Designers need to be mindful about how every component works—from how it displays on screen, what triggers it, what feedback it provides, and what happens when the user finishes an action. Designers shouldn&#8217;t leave component selection to developers, and developers shouldn&#8217;t assume their favorite component library is actually usable.&#8221; (Donna Spencer for UX Magazine) <a href="http://uxmag.com/design/designing-amp-selecting-components-for-uis" target="_blank">Full article</a></p>
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		<title>Where Wireframes Are Concerned</title>
		<link>http://www.iroai.org/2009/12/16/where-wireframes-are-concerned/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=where-wireframes-are-concerned</link>
		<comments>http://www.iroai.org/2009/12/16/where-wireframes-are-concerned/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 16:57:10 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[UCD]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[wireframes]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=390</guid>
		<description><![CDATA[&#8220;While there remain certain specific contexts where it is advisable to craft and present wireframe layouts for client evaluation and approval, this practice is often a really bad move and one made at the wrong moment in the design process, and for the wrong reasons. Wireframes can be useful, valuable artifacts for informing the designer&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;While there remain certain specific contexts where it is advisable to craft and present wireframe layouts for client evaluation and approval, this practice is often a really bad move and one made at the wrong moment in the design process, and for the wrong reasons. Wireframes can be useful, valuable artifacts for informing the designer&#8217;s process. But they often fail miserably as a first-step deliverable for clients.&#8221; (Andy Rutledge) <a href="http://uxmag.com/design/where-wireframes-are-concerned" target="_blank">full article</a></p>
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		<title>Designing in the face of change</title>
		<link>http://www.iroai.org/2009/12/16/375/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=375</link>
		<comments>http://www.iroai.org/2009/12/16/375/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 16:04:02 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[UX]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[designers]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=375</guid>
		<description><![CDATA[&#8220;Designers are facing simultaneous and extremely meaningful shifts from artifact to experience, from styling to emotional resonance, and from the massive and faceless to the local and personal. These changes are not immediate, and are not complete; just as they didn’t begin overnight, they will continue to evolve as culture continues to morph.
These shifts, however, [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Designers are facing simultaneous and extremely meaningful shifts from artifact to experience, from styling to emotional resonance, and from the massive and faceless to the local and personal. These changes are not immediate, and are not complete; just as they didn’t begin overnight, they will continue to evolve as culture continues to morph.</p>
<p>These shifts, however, have already had*and will continue to have*unprecedented effects on the essence of business, commerce, and trade. Each of the shifts, taken individually, tells a compelling tale of opportunity and cultural change; when considered together, the three shifts paint a picture of a world where the human condition is<br />
empowered by the connections of design and business, and where the products, systems, and services that are bought and sold have a positive impact on society and culture.&#8221; (Matt Schoenholz and Jon Kolko) <a href="http://pdfserve.informaworld.com/496230_731446928_917877220.pdf" target="_blank">download PDF</a></p>
]]></content:encoded>
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		<title>Ad Agencies Don’t Need UX Designers</title>
		<link>http://www.iroai.org/2009/12/15/ad-agencies-don%e2%80%99t-need-ux-designers/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=ad-agencies-don%25e2%2580%2599t-need-ux-designers</link>
		<comments>http://www.iroai.org/2009/12/15/ad-agencies-don%e2%80%99t-need-ux-designers/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 21:23:40 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[UCD]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[agencies]]></category>
		<category><![CDATA[article]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=372</guid>
		<description><![CDATA[&#8220;In the digital age, many advertising agencies think of their work as a marriage between two different worlds: traditional advertising that focuses on messaging, and software development, which is focused on designing products. Digital is merely a new ‘channel’ for advertising – like television, radio and print before. In most instances, this has been an [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;In the digital age, many advertising agencies think of their work as a marriage between two different worlds: traditional advertising that focuses on messaging, and software development, which is focused on designing products. Digital is merely a new ‘channel’ for advertising – like television, radio and print before. In most instances, this has been an uneasy marriage. Agencies have kept the old creative director, art director, copywriter triangle that they’ve had since the days of Mad Men, and tried to slap on a new layer of IAs, UXDs, or digital strategists – what ever title they’ve chosen to pick for this group of people supposed to make sense out of digital as new specialists on the team.&#8221; (Karri Ojanen) <a href="http://www.conceptology.org/" target="_blank">full article</a></p>
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		<title>How UCD and Agile can live together</title>
		<link>http://www.iroai.org/2009/12/14/how-ucd-and-agile-can-live-together/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=how-ucd-and-agile-can-live-together</link>
		<comments>http://www.iroai.org/2009/12/14/how-ucd-and-agile-can-live-together/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 15:51:44 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[UCD]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=356</guid>
		<description><![CDATA[&#8220;User Centered Design is the methodology by which you design a holistic product while considering the needs of stakeholders and users. Agile Development is a programming methodology and philosophy intended to overcome the challenges of the waterfall development process and to deliver clean and functional code. How can these two methodologies come together?&#8221; full article [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;User Centered Design is the methodology by which you design a holistic product while considering the needs of stakeholders and users. Agile Development is a programming methodology and philosophy intended to overcome the challenges of the waterfall development process and to deliver clean and functional code. How can these two methodologies come together?&#8221; <a href="http://johnnyholland.org/2009/12/14/how-ucd-and-agile-can-live-together/" target="_blank">full article </a></p>
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		<item>
		<title>What kind of a designer are you?</title>
		<link>http://www.iroai.org/2009/12/06/what-kind-of-a-designer-are-you/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=what-kind-of-a-designer-are-you</link>
		<comments>http://www.iroai.org/2009/12/06/what-kind-of-a-designer-are-you/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 22:31:11 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[UX]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[designers]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=330</guid>
		<description><![CDATA[Warren Berger learned four things about you.
]]></description>
			<content:encoded><![CDATA[<p>Warren Berger learned <a href="http://www.aiga.org/content.cfm/four-things-ive-learned-about-designers" target="_blank">four things</a> about you.</p>
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		<item>
		<title>Transmedia</title>
		<link>http://www.iroai.org/2009/12/01/transmedia/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=transmedia</link>
		<comments>http://www.iroai.org/2009/12/01/transmedia/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 04:31:35 +0000</pubDate>
		<dc:creator>IROAI</dc:creator>
				<category><![CDATA[UCD]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://www.iroai.org/?p=251</guid>
		<description><![CDATA[&#8216;Transmedia&#8217;: A brave new world in entertainment marketing, an article by USC professor Henry Jenkins from LA Times.
]]></description>
			<content:encoded><![CDATA[<p>&#8216;Transmedia&#8217;: A brave new world in entertainment marketing, an <a href="http://www.latimes.com/entertainment/news/la-ca-henry-jenkins22-2009nov22,0,4168038.story" target="_blank">article</a> by USC professor Henry Jenkins from LA Times.</p>
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